Dear Esther's game-play places it in the “not-a-game” genre and sees your unnamed character move around an island in solitude. Originally a Half-Life 2 mod, Dear Esther has been re-imagined as a stand-alone piece of software with updated visuals and audio. Other than that, I just want to say how I do think it's a bit ironic that the same people that scream how video games are art are typically the ones that will shun or ignore games like Dear Esther that are clearly presented as more artful experiences. It was enjoyable, but I totally understand why most people probably won't feel the same. I don't hate this game by any stretch, but I do think when looking at the larger scope of video games, this doesn't compare to the titles that I would rate an eight or above. Even if you don't find this kind of game to be compelling, it's definitely one of those games that you'll want to look up fan theories and explanations for when you're done. Even though this is a fairly short game, coming in at just over an hour of playtime for me, you can tell this wasn't just some hastily made garbage and that this was meant to be a crafted experience. The Unity visuals are surprisingly good for what started as a mod in 2007. There's a great deal of atmosphere and the music arrangement fits so well (playing on the newer Landmark Edition on Steam and not the HL / Source mod). I would say it falls into that experimental category of games like The Stanley Parable and The Beginner's Guide. This was an interesting experience and you can tell a lot of love and attention to detail went into it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |